Review Article

·2014 OPEN ACCESS

Immersive Technology and the Elderly: A Mini-Review

Brett E. Shelton , Çiğdem Uz YTU

Gerontology

Abstract

Technologies that provide immersive experiences continue to become more ubiquitous across all age groups. This paper presents a review of the literature to provide a snapshot of the current state of research involving the use of immersive technologies and the elderly. A narrative literature review was conducted using the ScienceDirect, EBSCOhost, Springerlink and ERIC databases to summarize primary studies from which conclusions were drawn into a holistic interpretation. The majority of the studies examined the effect of immersive technologies on elder peoples' age-related declines, including sensory and motor changes (vision, hearing, motor skills), cognitive changes and social changes. Various immersive technologies have been described and tested to address these age-related changes, and have been categorized as 'games and simulations', 'robotics' and 'social technologies'. In most cases, promising results were found for immersive technologies to challenge age-related declines, especially through the increase of morale.

Keywords

Emerging technologies Narrative review Immersive technology Cognition Assistive technology Psychology Gerontology Virtual reality Medicine Computer science Human–computer interaction Neuroscience Artificial intelligence

Subject Areas

Technology Use by Older Adults ·Demography ·Social Sciences
Virtual Reality Applications and Impacts ·Human-Computer Interaction ·Physical Sciences
Older Adults Driving Studies ·Physical Therapy, Sports Therapy and Rehabilitation ·Health Sciences

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